![]() ![]() The GPU-accelerated tool, described as being similar to Photoshop’s Healing Brush, is intended as a fast way to clean up footage, particularly when removing wires and tracking markers.Īn intuitive tool for plate cleanup and texture transferįoundry’s Nuke newsletter pitches Inpaint as a “quick and intuitive” tool for plate cleanup, describing it as similar to the Healing Brush in Photoshop. This is where my head starts to hurt.Foundry has posted a sneak peek at the new Inpaint tool coming up in the Nuke 12.0 family, the next major update to its line-up of compositing and editorial software. And on top, after punching something in, active knob changes (jumps to next editable value) so to make a new change, I must manually make it active again. There is no way of incrementing/scrolling the existing value (think of minor adjustments for matching color values in different elements etc). It displays the value, but to change it, your only way is to punch in new numbers. The value box of float knob is no better. You can't click on the slider to get a fast approximation for what you are after because a) you don't have a clue where to click and b) slider jumps in steps, not to where you click, wtf? So slider is only useful for sliding and peeking with your eye, what the value box says. Now, what is the range of the slider? You can't tell because it doesn't have associated value labels on it. A very simple example: the float knob.įloat knob is presented to the user as a slider and a value. ![]() It all starts with the UI and interaction with the tools that you do a lot and uncomfortableness piles up. The devil is in the details as it is said. So what is it you're missing, Hendrik? Maybe we can help you out. So in that way we say that Fusion is resolution independent because it doesn't actually care what resolution the input is, the tools all scale themselves appropriately. You can build a comp with HD JPG proxy footage, then swap it out with 4K originals and everything just works. This is what lets the proxy system work so well. So it's the "same" blur when you are doing SD or 4K. ![]() So a blur, for example has a radius that gets bigger or smaller based on the size of your pixels relative to the image. In Fusion, nearly all coordinates in the UI are expressed as a percentage of the image width. Same thing in other applications too.īUT. But whatever you can get away with is fine, just know that there are limits. But not all of the tools in Fusion support resolutions beyond 8K, while others have issues beyond 32K. You can render all sorts of crazy sizes, yes. This might be a limitation to some, but I think till you need that resolution, well. When I set the project settings to much higher, like 150k by 150k, it clips the viewer to 65536圆5536. I just rendered a 32001x32001 Pixel image, was no big deal. I read somewhere Fusion does up to 32k x 32k, no? Pieter Van Houte wrote:Please tell me how Nuke is resolution independent, for example. Never had another case where this was a big problem, but I see that it could annoy at some point My workaround is a simple Reformat node though This can of course be fixed when you know up front the Grade will only be HD, or if you can ask the Colourist to just render at Source-Resolution. So any Painting and Tracking etc does not fit anymore, naturally The only time I came around such a problem was when working on 2K source clips, and then getting the graded Clips later in HD and I have to apply the changes accordingly. Though I have to say, I don't really see the problem for that to be honest. I see, I think "Resolution Independent" is easily to be misunderstood in the context, haha But it also has some drawbacks - mainly from implementation method in paint/tracker, imo. So if You scale the footage, every element will stay as it was. after switching the proxy off, the mask doesn't resize itself info full rez.įusion stores position data as a percent of a picture / resolution, You're working with. This is even the issue when You switch-on Proxy-in-the-Viewer and draw the mask (nuke 8v5). so when You switch to different format, the position stays the same. Nuke, like AfterFX, stores position data as pixel value (ie in 1920x1080 picture, the center position is 960x540). Marek Subocz wrote:Resolution independent-wise: ![]()
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